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Global Node

The global node is essentially a hear-node that is always present. Similar to a hear node you can add additional sockets that will branch the editor flow. If an utterance from a global node is heard, the flow will immediately be routed through the corresponding socket following that global node.

There are three default utterances that comes with the global node: stop, restart and repeat. You cannot remove these utterances but there is a workaround if you don't want these utterances in your project. If you add a new utterance in your global node and give it the same name as any of the default utterances, it will get called instead of the default utterance.

Default
Stop This will shut down the project that is currently running
Restart This will allow the player to restart the experience from the start node
Repeat This will read out the "repeat text field" of the last say node.
If the last say node does not have any repeat text, it will go to the say node before that, and so on.

global